Select and implement synchronization primitives that match your concurrency requirements and avoid unsafe patterns. Consider the number of consumers, thread safety requirements, and proper initialization order.
Key guidelines:
std::env::set_var
, std::env::remove_var
) in multi-threaded programs as it can cause data races with C/C++ codebroadcast
channels for multiple consumers, mpsc
for single consumersExample of correct async flag implementation:
impl AsyncFlag {
pub fn raise(&self) {
self.0.add_permits(1); // Preserve semaphore state
}
pub async fn wait_raised(&self) {
drop(self.0.acquire().await); // Proper waiting mechanism
}
}
Avoid unsafe patterns like direct environment modification in multi-threaded contexts, and ensure synchronization primitives maintain proper ordering and state consistency throughout their lifecycle.
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