When destroying objects asynchronously to avoid crashes from observer notifications or other synchronous destruction issues, ensure proper cleanup ordering and add defensive null checks to handle race conditions.
Key practices:
Example from the discussions:
// Instead of synchronous destruction that crashes:
// managed_devtools_web_contents_.reset();
// Use async destruction:
embedder_message_dispatcher_.reset();
content::GetUIThreadTaskRunner({})->PostTask(
FROM_HERE,
base::BindOnce(
[](std::unique_ptr<content::WebContents> web_contents) {},
std::move(managed_devtools_web_contents_)));
managed_devtools_web_contents_ = nullptr;
// Add defensive checks in methods:
if (!GetDevToolsWebContents())
return;
This pattern prevents crashes from premature destruction while maintaining system stability during async cleanup operations.
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