Select data structures and types that optimize for both memory usage and computational efficiency. Avoid unnecessary copies, use appropriately sized types, and consider the performance characteristics of your choices.
Key principles:
_argDescriptors
lazy-initialized constants rather than mutable copies per instance)IndexType
instead of size_t
for color indices, char32_t
instead of int
for character data)std::vector<int>
for numeric arrays rather than std::basic_string<int>
)Example of inefficient vs efficient approach:
// Inefficient: Creates new vector every time
std::vector<ArgDescriptor> GetDescriptors() {
std::vector<ArgDescriptor> merged;
for (const auto desc : thisArgs) {
merged.push_back(desc); // Unnecessary copying
}
return merged;
}
// Efficient: Use shared immutable data
static const auto& GetDescriptors() {
static const auto descriptors = InitializeDescriptors();
return descriptors; // Return reference to shared data
}
Consider the computational complexity and memory footprint of your data structure choices, especially for frequently accessed or large-scale data.
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