When destroying objects asynchronously to avoid crashes from observer notifications or other synchronous destruction issues, ensure proper cleanup ordering and add defensive null checks to handle race conditions.
When destroying objects asynchronously to avoid crashes from observer notifications or other synchronous destruction issues, ensure proper cleanup ordering and add defensive null checks to handle race conditions.
Key practices:
Example from the discussions:
// Instead of synchronous destruction that crashes:
// managed_devtools_web_contents_.reset();
// Use async destruction:
embedder_message_dispatcher_.reset();
content::GetUIThreadTaskRunner({})->PostTask(
FROM_HERE,
base::BindOnce(
[](std::unique_ptr<content::WebContents> web_contents) {},
std::move(managed_devtools_web_contents_)));
managed_devtools_web_contents_ = nullptr;
// Add defensive checks in methods:
if (!GetDevToolsWebContents())
return;
This pattern prevents crashes from premature destruction while maintaining system stability during async cleanup operations.
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