Ensure proper synchronization when accessing shared data structures and coordinate operations across multiple threads to prevent race conditions. **Key practices:**
Ensure proper synchronization when accessing shared data structures and coordinate operations across multiple threads to prevent race conditions.
Key practices:
// After: Protected with mutex std::scoped_lock<std::mutex> lock(resize_mutex_); expected_frame_constraints_.erase(view_id);
2. **Clean up before destruction**: Unregister handlers and cleanup resources before destroying objects to avoid receiving callbacks during destruction:
```cpp
@override
void destroy() {
if (_destroyed) return;
// Unregister BEFORE destroying to avoid race conditions
_owner.removeMessageHandler(this);
_Win32PlatformInterface.destroyWindow(getWindowHandle());
_destroyed = true;
_delegate.onWindowDestroyed();
}
// Consolidate to platform thread
task_runners_.GetPlatformTaskRunner()->PostTask([&, jni_facade = jni_facade_]() {
HideOverlayLayerIfNeeded();
jni_facade->applyTransaction();
});
Race conditions between threads processing different frame states can lead to inconsistent UI state and are difficult to debug. Always consider the threading model when designing APIs that modify shared state.
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