When optimizing performance-critical code paths, eliminate redundant operations and unnecessary processing: 1. **Exit loops early** when a decision has been made and no further iterations are needed:
When optimizing performance-critical code paths, eliminate redundant operations and unnecessary processing:
// Good: Break out of the loop once we find what we need
for _, f := range files {
if tsmPointsPerBlock := fileStore.BlockCount(f, 1); tsmPointsPerBlock == aggressivePointsPerBlock {
pointsPerBlock = aggressivePointsPerBlock
break // No need to check remaining files
}
}
// Check points against cached limits for _, p := range points { if p.Time().After(futureTimeLimit) || p.Time().Before(pastTimeLimit) { // Point outside time window } }
3. **Skip reprocessing** data that already meets target criteria:
```go
// Good: Use >= instead of == to avoid recompacting already optimized files
if blockCount >= targetBlockCount && !hasTombstones {
// Skip this file, it's already optimized
}
// Good: Use copy directly instead of looping with a function that always returns true
shards := make([]*Shard, 0, len(s.shards))
copy(shards, s.shards)
These optimizations reduce CPU cycles, memory allocations, and I/O operations, leading to more efficient code execution, particularly in performance-sensitive areas.
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