When implementing or refactoring algorithms, prioritize efficient data structures and computational approaches over simpler but slower alternatives. This is especially critical in performance-sensitive code where operations may be called frequently.
When implementing or refactoring algorithms, prioritize efficient data structures and computational approaches over simpler but slower alternatives. This is especially critical in performance-sensitive code where operations may be called frequently.
Key considerations:
Example from the codebase:
// Instead of linear search through nodes:
int j = cgraph->n_nodes - 1;
for (; j >= 0; --j) {
if (s == cgraph->nodes[j]) {
break;
}
}
// Use hash table lookup:
// Allocate use_counts array with hash_size and use ggml_hash_find
// to find the slot for the node, avoiding O(n) search complexity
This principle applies broadly - from choosing vectorized implementations over scalar ones, to using hash tables instead of linear searches, to preallocating command buffers rather than creating them on-demand. The goal is to minimize computational overhead, especially in hot code paths where these optimizations compound significantly.
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