Choose error handling mechanisms based on error severity and recoverability: 1. Use throws for unrecoverable errors that prevent system operation: ```cpp
Choose error handling mechanisms based on error severity and recoverability:
VkResult result = vmaCreateAllocator(&allocatorCreateInfo, &allocator);
if (result != VK_SUCCESS) {
throw std::runtime_error("Vulkan allocator init failed");
}
HeadlessFrontend::RenderResult render(Map& map, std::exception_ptr *error) {
map.renderStill([&](const std::exception_ptr& e) {
if (e) { *error = e; }
});
}
Critical errors that prevent system operation should throw exceptions. Recoverable errors should be propagated via return values or callbacks to allow graceful handling. Assertions should only validate development-time invariants and not be used for runtime error handling since they’re removed in release builds.
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