When implementing algorithms involving floating-point calculations, choose epsilon values based on the specific domain requirements rather than defaulting to system-defined constants. Standard values like `std::numeric_limits
When implementing algorithms involving floating-point calculations, choose epsilon values based on the specific domain requirements rather than defaulting to system-defined constants. Standard values like std::numeric_limits<double>::epsilon()
are often too small for practical geometric or graphical applications.
Instead:
// Bad: Using system epsilon which may be too small
if (std::abs(a - b) < std::numeric_limits<double>::epsilon()) {
// ...
}
// Good: Using domain-appropriate epsilon with documentation
const auto epsilon = 1e-10; // Suitable for geometric calculations at this scale
// Document precision limitations: Results may be unreliable beyond zoom level X
if (std::abs(a - b) < epsilon) {
// ...
}
This approach helps prevent subtle bugs that can occur when numerical comparisons fail due to inappropriate precision thresholds, particularly in geometry processing, graphics rendering, and spatial algorithms.
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