Prompt
Implement connection pooling with request pipelining for network services to optimize resource usage and improve throughput. Pool should manage three resource levels:
- Channels (TCP connections): Share between multiple clients with HTTP/2 multiplexing
- Clients: Acquire from channel pool, return when done
- Streams: Reuse for multiple requests with controlled queue depth
Example implementation:
const CLIENTS_PER_CHANNEL: usize = 16;
const STREAM_QUEUE_DEPTH: usize = 2;
pub struct ChannelPool {
channels: Mutex<BTreeMap<ChannelID, ChannelEntry>>,
}
pub struct ClientPool {
channel_pool: Arc<ChannelPool>,
idle: Mutex<BTreeMap<ClientID, ClientEntry>>,
}
pub struct StreamPool {
client_pool: Arc<ClientPool>,
streams: Arc<Mutex<HashMap<StreamID, StreamEntry>>>,
}
Key principles:
- Use HTTP/2 stream multiplexing to share TCP connections
- Pipeline multiple requests (queue depth 2-3) to mask network latency
- Return resources to pool promptly to enable reuse
- Implement proper backpressure through queue depth limits
- Consider cleanup of idle resources after timeout period