Implement connection pooling with request pipelining for network services to optimize resource usage and improve throughput. Pool should manage three resource levels:
Implement connection pooling with request pipelining for network services to optimize resource usage and improve throughput. Pool should manage three resource levels:
Example implementation:
const CLIENTS_PER_CHANNEL: usize = 16;
const STREAM_QUEUE_DEPTH: usize = 2;
pub struct ChannelPool {
channels: Mutex<BTreeMap<ChannelID, ChannelEntry>>,
}
pub struct ClientPool {
channel_pool: Arc<ChannelPool>,
idle: Mutex<BTreeMap<ClientID, ClientEntry>>,
}
pub struct StreamPool {
client_pool: Arc<ClientPool>,
streams: Arc<Mutex<HashMap<StreamID, StreamEntry>>>,
}
Key principles:
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