Minimize object creation and expensive operations in performance-critical code paths, particularly in frequently called methods like onDraw, layout operations, and UI updates.
Minimize object creation and expensive operations in performance-critical code paths, particularly in frequently called methods like onDraw, layout operations, and UI updates.
Key strategies:
Lazy allocation: Only create objects when actually needed. For example, allocate collections like HashSet only when the feature requiring them is used, rather than eagerly during initialization.
Reuse objects in hot paths: Avoid creating new instances in frequently called methods. Instead, create reusable objects as instance variables and reset them before use:
// Instead of creating new Path in onDraw:
public void onDraw(Canvas canvas) {
Path path = new Path(); // BAD - creates object every draw
// ...
}
// Create reusable instance variable:
private Path mReusablePath = new Path();
public void onDraw(Canvas canvas) {
mReusablePath.reset(); // GOOD - reuse existing object
// ...
}
This approach prevents memory pressure from frequent allocations, reduces garbage collection overhead, and improves overall application performance, especially in UI rendering and animation scenarios.
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