When implementing networking functionality, ensure code uses platform-agnostic APIs and appropriate abstraction layers to handle differences between Windows, Unix, and macOS systems. Similar to how string operations require platform-specific handling (as seen in discussion 1 where `strchr` was replaced with `app_candidate.find(DIR_SEPARATOR)`), networking...
When implementing networking functionality, ensure code uses platform-agnostic APIs and appropriate abstraction layers to handle differences between Windows, Unix, and macOS systems. Similar to how string operations require platform-specific handling (as seen in discussion 1 where strchr
was replaced with app_candidate.find(DIR_SEPARATOR)
), networking code should avoid direct OS-specific socket APIs in favor of cross-platform abstractions.
Example:
// Avoid platform-specific code like this:
#ifdef _MSC_VER
SOCKET sock = socket(AF_INET, SOCK_STREAM, 0);
// Windows-specific socket operations
#else
int sock = socket(AF_INET, SOCK_STREAM, 0);
// Unix-specific socket operations
#endif
// Instead, use platform abstraction layers:
pal::socket_t sock = pal::create_socket(pal::AddressFamily::IPv4, pal::SocketType::Stream);
if (pal::connect_socket(sock, address, port))
{
// Platform-agnostic socket operations
}
This approach ensures consistent behavior across all supported platforms and simplifies maintenance by centralizing platform-specific code in the abstraction layer.
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