Back to all reviewers

Minimize memory allocations

huggingface/tokenizers
Based on 5 comments
Rust

Avoid unnecessary memory allocations to improve performance. Each allocation has both CPU and memory overhead that can accumulate significantly, especially in hot code paths.

Performance Optimization Rust

Reviewer Prompt

Avoid unnecessary memory allocations to improve performance. Each allocation has both CPU and memory overhead that can accumulate significantly, especially in hot code paths.

Follow these practices:

  1. Avoid intermediate collections - prefer direct processing over collect-then-process patterns: ```rust // Inefficient: Creates a temporary collection let collected = items.map(process).collect::<Vec<_>>(); let result = collected.iter().sum();

// Better: Process directly without temporary collection let result = items.map(process).reduce(|a, b| a + b).unwrap_or_default();


2. Don't allocate in getter methods - return references or copy small values instead:
```rust
// Avoid: Returning newly allocated vectors
pub fn get_added_tokens(&self) -> Vec<String> {
    self.added_vocabulary.get_added_tokens()
}

// Better: Return a reference to existing data
pub fn get_added_tokens(&self) -> &[String] {
    self.added_vocabulary.tokens()
}
  1. Use references/slices for parameter passing to avoid copies: ```rust // Avoid: Taking ownership of a vector that requires allocation fn process(data: Vec) { /* ... */ }

// Better: Accept a slice reference fn process(data: &[u8]) { /* … */ }


4. Consider extending existing structures rather than creating and combining new ones:
```rust
// Instead of creating multiple encodings and merging them later,
// extend a single encoding incrementally
let mut encoding = Encoding::default();
for item in items {
    let tokens = tokenize(item);
    encoding.extend(tokens);
}

Performance optimizations often involve trading readability for speed - make these tradeoffs intentionally and document when necessary.

5
Comments Analyzed
Rust
Primary Language
Performance Optimization
Category

Source Discussions